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and an other attempt to create a walk cycle from scratch.. damn, this is so freaking hard..


717 frames @ 1280x540 pixels
total render time: 3 hours 20 min 13 sec


program used:
photoshop
poser
zbrush
3ds max



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:iconfap-material:
Fap-material Featured By Owner Feb 27, 2015  Hobbyist General Artist
Can you make version with greenscreen background and without floor and without shadow on this floor? I have an idea to make a video with her.
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:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 27, 2015  Hobbyist Digital Artist
no, i dont work for free :)
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:iconal-818:
AL-818 Featured By Owner Oct 22, 2014  Hobbyist Traditional Artist
gorgeous!
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:iconsaphirenishi:
SaphireNishi Featured By Owner Oct 23, 2014  Hobbyist Digital Artist
thanks!
Reply
:iconal-818:
AL-818 Featured By Owner Oct 23, 2014  Hobbyist Traditional Artist
I do like to see a gal in a TS (turtleneck sweater) dress ;)
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:iconstonesorceress:
StoneSorceress Featured By Owner Mar 29, 2014  Professional Filmographer
needs a little up and down movement from the
hips... it's what gives the illusion of  weight.
otherwise it's not too bad... 
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 3, 2014  Hobbyist Digital Artist
take a look at the last one i did.. its a lot better then this one :)
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:iconstonesorceress:
StoneSorceress Featured By Owner Apr 3, 2014  Professional Filmographer
if you are referring to no. 9, you are rite, much better.
Reply
:iconarmcock14:
Armcock14 Featured By Owner Jun 20, 2013  Hobbyist Writer
I haven't boned a figure in years (went to school for Graphics and advertising) and I know how hard it is to get the walks right. I don't know what your process was but if I may, try getting the legs and feet movements the way you want, then work on the hips. Sometimes it helps to work on arm movements at the same time as the legs.
The character looks a little robotic but once you adjust the hips and torso, she'll be strutt'n...
If I'm overstepping boundaries just tell me to STFU-lol
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:iconsaphirenishi:
SaphireNishi Featured By Owner Jun 23, 2013  Hobbyist Digital Artist
thank you for the feedback.. take a look at my last attempt, i think i got the torso and hip movement a lot better in that one.. :D
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:iconappclub:
AppClub Featured By Owner Jun 14, 2013
Looks more like my own walking :) It's indeed very hard to let a character walk natural...
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:iconsaphirenishi:
SaphireNishi Featured By Owner Jun 14, 2013  Hobbyist Digital Artist
perfect walk cycles are one of the hardest things to get right.. if you can make a perfect walk cycle you can do pretty much everything..
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:icondarlzsmith:
DarlzSmith Featured By Owner Mar 14, 2013
sorry to kinda judging you animation here(i like your work), but it remind me of that weird creature with just legs and torso, in silent hill movie.
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Mar 14, 2013  Hobbyist Digital Artist
hehe.. no problem, and you absolutly right.. its kinda weird this one.. but its a learning process.. this is just all part of it :D
Reply
:iconw215:
w215 Featured By Owner Feb 19, 2013
wow! my lovely back seamed pantyhose. I love such works! it a pity, that it can`t save this file..
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 19, 2013  Hobbyist Digital Artist
thanks.. actually you can save them.. just right click on the download button and select the save link option..
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:iconw215:
w215 Featured By Owner Feb 21, 2013
i did. Thank you.. beautiful work! Pretty girl, lovely legs and nylons
Reply
:iconmindsouldbody:
MindSouldBody Featured By Owner Feb 16, 2013
LOLZ, this gave me a good laugh. I'm enjoying this though.
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 17, 2013  Hobbyist Digital Artist
thank you, i guess..
Reply
:iconpraetormike:
praetormike Featured By Owner Feb 13, 2013  Hobbyist General Artist
did she died?
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 13, 2013  Hobbyist Digital Artist
are you trying to be funny ?
Reply
:iconpraetormike:
praetormike Featured By Owner Feb 27, 2013  Hobbyist General Artist
:(
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:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 27, 2013  Hobbyist Digital Artist
ill keep working on my animation skill.. you try working on your humor.. :D
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:iconmikems:
MikeMS Featured By Owner Feb 12, 2013  Professional Digital Artist
-))
Somewhere at home I have very nice video tutorial for animating walk cycles in 3ds Max (with biped), If you interested - I can later find how its called, so you can find it at web, or maybe upload them to somewhere... Its not big, but one of the best for studying principles of walk animation.
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:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 13, 2013  Hobbyist Digital Artist
i would love to see it.. im not using the biped thingy in 3ds max yet.. but im working on it to get my model all biped ready.. once i got that ill do all my animations inside 3ds max.. so that would be really helpful :D
Reply
:iconsnake1199:
snake1199 Featured By Owner Feb 12, 2013
i think there is a bit too much twisting going on like her hips twist too far it just needs a little tweak but other than that this is pretty cool
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:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 13, 2013  Hobbyist Digital Artist
thanks a lot for the feedback and compliment :D
Reply
:iconvenom-v13:
Venom-V13 Featured By Owner Feb 12, 2013
Don't say animating is hard as then i'll be afraid to go take the classes! >_< ...This 1 ain't that bad though but you can see where the work needs fixing but this is nice still!
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 13, 2013  Hobbyist Digital Artist
haha.. well it is hard.. but its a lot of fun too.. when do classes start ? you going to have to tell me all about what you learn in class.. :XD:
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:iconvenom-v13:
Venom-V13 Featured By Owner Feb 13, 2013
Lol, it can't be that hard! Don't have a start time for class as yet but should i start them you'll be the 1st to know what goes down in it, haha! XD
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:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 13, 2013  Hobbyist Digital Artist
haha.. good.. and hurry up.. i need a new 3d guru.. and you are going to be it.. :XD:
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:iconvenom-v13:
Venom-V13 Featured By Owner Feb 13, 2013
Lol, is that so? I'm wondering if i should be honored or cautious of myself when tutoring you during "after hours extra lesson" sessions? XD
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:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 14, 2013  Hobbyist Digital Artist
haha.. well, be both..!!! :eyes:
Reply
:iconvenom-v13:
Venom-V13 Featured By Owner Feb 14, 2013
LMAO, in your case i'm sure Happy Valentine's Day!! ^^
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:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 14, 2013  Hobbyist Digital Artist
haha.. happy v-day, babes..!!! :love:
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(1 Reply)
:iconcuddlestheoctopus:
CuddlesTheOctopus Featured By Owner Feb 12, 2013
I bet!

Practice ptactice practice
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 12, 2013  Hobbyist Digital Artist
hehe.. yeah, thats what it comes down to now.. but its all good fun :D
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:iconcuddlestheoctopus:
CuddlesTheOctopus Featured By Owner Feb 13, 2013
I bet
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:iconinsanemoe:
Insanemoe Featured By Owner Feb 12, 2013  Professional Digital Artist
better than the last one
maybe the knees need to be more loose
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:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 12, 2013  Hobbyist Digital Artist
thank you so much..!!! :D
Reply
:iconrabidchaos:
Rabidchaos Featured By Owner Feb 12, 2013
When thinking about the walking cycle, keep in mind that we move in perpetual cycles of falling and catching ourselves. Compare the robot ASIMO to what you see around you; ASIMO was built to always stay balanced. By contrast, animals (us included) take all sorts of liberties with our center of mass, trusting the next step to bring our feet back under it. That's why we can trip. In addition, we are built for efficiency; any means of recovering spent energy is used, which is why we keep our knees and elbows loose on the swing forward, to let gravity do our work for us. Try having more of the movement of the hands be from the elbows down, as opposed to from the shoulders.
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:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 12, 2013  Hobbyist Digital Artist
thank you so much for the feedback.. its not that i dont know how people walk.. its getting what you want projected on the model that is the problem.. the idea is really simple but what i need to learn now is how body parts react with specific actions.. and thats the problem now.. its going to take a lot of learning and watching on how body reacts when we do simple actions.. :D
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:iconjamie-macarthur:
Jamie-MacArthur Featured By Owner Feb 11, 2013
nearly there, needs more relaxed movement on the upper legs
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:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 11, 2013  Hobbyist Digital Artist
thank you for the feedback.. :D
Reply
:iconjamie-macarthur:
Jamie-MacArthur Featured By Owner Feb 11, 2013
Sorry I don't mean to criticise as there is no way I could do this kind of work , but I feel her legs look a bit hollow. You are very close though ;-)
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:iconwaterwizz:
WaterWizz Featured By Owner Feb 10, 2013  Student General Artist
This is good but I think the other white one you did was just a bit better. You need to improve on the thighs touching each other or at least getting really close to each other just a little with every step and get the hips moving more fluidly. Nice job though!
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 11, 2013  Hobbyist Digital Artist
thank you for the feedback..!!! :D
Reply
:iconwaterwizz:
WaterWizz Featured By Owner Feb 11, 2013  Student General Artist
No problem! Another thing is that you should make the legs kinda cross each other when the foot touches the ground so it looks more natural.
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:iconsaphirenishi:
SaphireNishi Featured By Owner Feb 12, 2013  Hobbyist Digital Artist
hehe.. well the problem isnt that i dont know how people walk.. i think everyone knows what it should look like.. the problem is projecting the movement on the model what is the problem now..
Reply
:iconwaterwizz:
WaterWizz Featured By Owner Feb 12, 2013  Student General Artist
Haha that's true I guess. Is there any chance of using motion capture once and seeing the motion by yourself, for yourself just as a reference? Or even a small video to observe the tiny details. But like you said, it's hard to get the model to do it, but as anyone, you'll improve in no time! :D
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Submitted on
February 7, 2013
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