I haven't boned a figure in years (went to school for Graphics and advertising) and I know how hard it is to get the walks right. I don't know what your process was but if I may, try getting the legs and feet movements the way you want, then work on the hips. Sometimes it helps to work on arm movements at the same time as the legs. The character looks a little robotic but once you adjust the hips and torso, she'll be strutt'n... If I'm overstepping boundaries just tell me to STFU-lol
-)) Somewhere at home I have very nice video tutorial for animating walk cycles in 3ds Max (with biped), If you interested - I can later find how its called, so you can find it at web, or maybe upload them to somewhere... Its not big, but one of the best for studying principles of walk animation.
i would love to see it.. im not using the biped thingy in 3ds max yet.. but im working on it to get my model all biped ready.. once i got that ill do all my animations inside 3ds max.. so that would be really helpful
When thinking about the walking cycle, keep in mind that we move in perpetual cycles of falling and catching ourselves. Compare the robot ASIMO to what you see around you; ASIMO was built to always stay balanced. By contrast, animals (us included) take all sorts of liberties with our center of mass, trusting the next step to bring our feet back under it. That's why we can trip. In addition, we are built for efficiency; any means of recovering spent energy is used, which is why we keep our knees and elbows loose on the swing forward, to let gravity do our work for us. Try having more of the movement of the hands be from the elbows down, as opposed to from the shoulders.
thank you so much for the feedback.. its not that i dont know how people walk.. its getting what you want projected on the model that is the problem.. the idea is really simple but what i need to learn now is how body parts react with specific actions.. and thats the problem now.. its going to take a lot of learning and watching on how body reacts when we do simple actions..
This is good but I think the other white one you did was just a bit better. You need to improve on the thighs touching each other or at least getting really close to each other just a little with every step and get the hips moving more fluidly. Nice job though!
Haha that's true I guess. Is there any chance of using motion capture once and seeing the motion by yourself, for yourself just as a reference? Or even a small video to observe the tiny details. But like you said, it's hard to get the model to do it, but as anyone, you'll improve in no time!
haha.. well if i could use it once i would use it all the time actually.. the problem, is i dont have the hardware for it.. if i did i wouldnt be bothered by animating by hand.. its pretty outdated and all big companies actually use motion capture.. good part of getting animation by hand under control is that you can do a lot more then people can do with only use motion capture.. so i guess in the end it is better to have a some understanding on how to animated by hand..