this is done with 3ds max.. i tried MarvelousDesigner2 too and its really powerful program.. altho it gives a way to high poly mesh to actually use inside 3ds max.. and that doesnt really work nice when you want to animate things..
Kool. I like the pose and the dress, and i even like the background and all of it's textures. Having her against it is a really great contrast.
Though it still looks too much like 2 entities. If I were to guess, you rendered her and then used photoshop to drop her in front of the stonework. What tells me this is: no strong shadow cast of her in any way onto the stonework(whereas the bricks show highlights and shadows implying there is directional light in it's image) and the fact there is a slight amount of the halo effect on her dress on the left side (our left, her right) around her midriff/hip that I think you missed.
Still, it's a kool shot. Have you ever considered doing a sequence of images? I like your work, and the variety is really kool. Though for some of these I'd love to see what a Trinity of images might look like. That is to consider, if this photo above was a middle print hanging on the wall, what 2 other poses/images would you place with it to the right and to the left.
well, guessing isnt you strongest side then.. no this is all done inside 3ds max.. shadows actually depends on what kind of light setup you use.. in most cases i really dont like hard shadows.. soft shadows work a lot better when going for realism.. take a look at these photographs.. [link] and [link] as you can see there is just a really soft shadow going on.. same as i have.. the problem im having is that the texture of the wall is actually a photograph of a wall.. so there is a light source that lights up the wall on the photograph.. now my lighting is a bit off compared to the one on the wall texture.. and that creates the difference between light directions and shadow direction.. its a really subtle one but the brain knows and see its different.. its a real common problem in 3d when using backgrounds like these...
im already using the same character over and over again, if i do sequence pictures too then i think things get real boring real fast.. so i really dont think thats good idea...
Ahh then that all makes good sense. I see what you mean by the 2 example photo's, the soft subtle shadows they show are similar (though I'd say more evident than) yours. The problem I cited (the highlight "halo" effect on her left side) is a typical effect when you copy paste using the select wand in photoshop, so I was making an assumption.
I see now what is happening (especially after seeing some of the other comments and your reply). I dumped the zoomed in image to photoshop to look at it closer. It looks like in converting and downsizing the original render image so that Deviant Art will display it, the processing merged some of the pixels together and so there are some pixels along that side of her that are slightly red but still slightly grey (a little of the dress, a little of the brick) and they look like a slight "halo" because well.. they don't actually belong there and shouldn't exist. SO I humbly apologize, what I am seeing is a by product of the website and technology it uses to show off artwork, not you making mistakes. I'll have to keep this in mind in future pieces and make sure never to guess or assume on stuff you create.
And I see your point about doing trinity/triptic pieces. Though I still think if you did it intentionally, and so made decisions based on showing 3 images together (or hanging prints together) it could make for some powerful work. But if you have no desire, that is understandable. I'll just let you work and stop bothering you.