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experimenting with CAT rigging..

61 frames @ 800x400 pixels
total render time: 23 min 13 sec


program used:
3ds max
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:iconbyzboo:
byzboo Featured By Owner Apr 22, 2013
that's some really huge feet !
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 22, 2013  Hobbyist Digital Artist
bigger is better..!!!
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:iconbyzboo:
byzboo Featured By Owner Apr 24, 2013
he also have really small arms which makes the feets even bigger ! ^^
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 25, 2013  Hobbyist Digital Artist
ok..
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:iconvishfreak1987:
vishfreak1987 Featured By Owner Apr 14, 2013  Student Traditional Artist
Its nice.
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 15, 2013  Hobbyist Digital Artist
thanks..!!!
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:iconvishfreak1987:
vishfreak1987 Featured By Owner May 3, 2013  Student Traditional Artist
No worries :)
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:icondawnsknight:
Dawnsknight Featured By Owner Apr 10, 2013  Hobbyist General Artist
aww ,cute
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 10, 2013  Hobbyist Digital Artist
hehe.. thanks :D
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:iconevry1wantsu:
Evry1wantsu Featured By Owner Apr 8, 2013
Poor kitty! Really nice animation!
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 9, 2013  Hobbyist Digital Artist
thank you :D
Reply
:iconbioxxx1:
bioxxx1 Featured By Owner Apr 4, 2013
will he ever reach the carrot .....
very nice
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 5, 2013  Hobbyist Digital Artist
i certainly hope he will :lol:
thank you :D
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:iconsergiosomf:
sergiosomf Featured By Owner Apr 4, 2013  Hobbyist Digital Artist
EXCELENTE!....
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 4, 2013  Hobbyist Digital Artist
thanks :D
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:iconreboomus:
reboomus Featured By Owner Apr 4, 2013
There is good anticipation to the jump and it works for the most part but I would add about 5 more hold frames when the character gets to the bottom part of the anticipation to make sure it reads easier for the audience.
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 4, 2013  Hobbyist Digital Artist
thank you very much for the feedback :D
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:iconreboomus:
reboomus Featured By Owner Apr 4, 2013
Your quite welcome I am quite glad to help my fellow animator to help improve animations of fellow animators.
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:iconbeatchball:
BeatchBall Featured By Owner Apr 3, 2013   Writer
Cock Tease! ;P
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 4, 2013  Hobbyist Digital Artist
haha.. :lmao:
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:iconazvaquero:
AZVaquero Featured By Owner Apr 3, 2013
Not only do you create simply "beautiful" models, but you constantly work on other aspects of your art as well!!! :rose:
Your are certainly "extremely gifted". Thank you for sharing your work with us here!!

Hasta!! :wave:
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 4, 2013  Hobbyist Digital Artist
aww.. thanks a lot for the awesome compliment, babes.. i really love my hobby :D
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:iconcymae:
Cymae Featured By Owner Apr 3, 2013  Professional Digital Artist
looking good. you need to add some controllers to the whiskers and clavs i think :)
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 3, 2013  Hobbyist Digital Artist
thank you.. well this is my first rig using the CAT rigging system, and my 3th rig total.. so i dont think it is a good idea to make things to complicated yet.. you know, start at the beginning and not the end.. :)

what are clavs btw ?
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:iconcymae:
Cymae Featured By Owner Apr 3, 2013  Professional Digital Artist
generally a rig has 4 joints in the arm (not including the hands): clavicle, shoulder, eblow and wrist. If you touch your back you have some large plates that move when you rotate your shoulders. we simulate those with a joint, and that will stop the stiffness in the shoulders as you animate.
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 3, 2013  Hobbyist Digital Artist
ah i see.. well i dont think thats a good idea yet.. lets start with only one joint and see if i can make that bend like i want it to bend.. after that i can add more joints in the arm..
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:iconrixsch99:
Rixsch99 Featured By Owner Apr 3, 2013  Hobbyist Traditional Artist
not bad, you're getting the hang of it more and more :)
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 3, 2013  Hobbyist Digital Artist
thank you :D
Reply
:iconrixsch99:
Rixsch99 Featured By Owner Apr 4, 2013  Hobbyist Traditional Artist
your welcome :D
Reply
:iconbzn2s:
bZn2s Featured By Owner Apr 3, 2013
me to its like I said that or something Daa....
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 3, 2013  Hobbyist Digital Artist
euhm, what ?
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:iconbzn2s:
bZn2s Featured By Owner Apr 3, 2013
:-)
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 3, 2013  Hobbyist Digital Artist
:D
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:iconartnoob:
ARTnoob Featured By Owner Apr 3, 2013  Professional Filmographer
Haha I can help if you need any.
=P
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 3, 2013  Hobbyist Digital Artist
help me or help that catbunny thing ?
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:iconartnoob:
ARTnoob Featured By Owner Apr 6, 2013  Professional Filmographer
The rigging and such?
For either?
=P
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 6, 2013  Hobbyist Digital Artist
well i just need practice.. i dont know how you can hep with that :shrug:
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:iconartnoob:
ARTnoob Featured By Owner Apr 7, 2013  Professional Filmographer
True true
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 7, 2013  Hobbyist Digital Artist
thanks for the offer tho :D
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:iconvogeljz:
vogeljz Featured By Owner Apr 3, 2013
Great!
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 3, 2013  Hobbyist Digital Artist
thanks :D
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:iconjaimeperezjr:
JaimePerezJr Featured By Owner Apr 2, 2013  Professional General Artist
Awesome job on animating the weight! It looks like something weird is happening around the ankles though.
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 3, 2013  Hobbyist Digital Artist
thank you.. just curious ? why do you point out the obvious and not give any solutions ? do you think i didnt see that or something ? there is actually a lot more wrong with the animation.. look at the arm pits how they flatten when they rotated.. look at the jerking effect on the arm in the end of the animation.. i can see all those things too.. pointing out the obvious never helped anyone.. what we need is solution to fix these problems.. that would helpful.. but no one ever got any better from pointing out the obvious..
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:iconjaimeperezjr:
JaimePerezJr Featured By Owner Apr 3, 2013  Professional General Artist
Ok, well I would say that you need to change how you have the bone/vertex weight distributed. It looks like you may have a vertex or two attached to bone that shouldn't be, that's what's giving you that weird pull. It might also be that you need to adjust the fall-off of the anchors as they they radiate away from the ankle, make the transition more uniform and extended it out a bit. As far as the arm pit flattening out, you could try adding more polys in that area to give a better distribution when it bends. You might also want to build a type of ball and socket rig into the shoulder to anchor those extra vertexes onto. It will be more work during the skinning process but it will allow for a smoother rotation.
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 3, 2013  Hobbyist Digital Artist
haha.. wow, look at you being all helpful now.. why didnt you do this right away ?

i dont think the vertex distribution is the problem tho.. i double checked if i had some weird vertexes attached to wrong bones but that doesnt seem the case.. what i do have is some weird edge flow on the foot which i think creates the weird effect on the feet..

i have no idea why the shoulder are flattening out when i rotate the arms.. i shall try to see if adding more geometry to the shoulder will fix the problem.. i definitely like the idea of adding a ball to the rig for extra volume.. this will help a lot once i start doing muscles too cause then i already know how to add separate bones to a rig and how to apply them to be part of the whole rig.. that will make things a lot easier for the future..

thank you for the help :D
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:iconjaimeperezjr:
JaimePerezJr Featured By Owner Apr 3, 2013  Professional General Artist
You could run an STL check to see if anything is overlapping or open around there. The sure fire way would be to scrap the foot and start a new one.
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 4, 2013  Hobbyist Digital Artist
yeah, i guess redoing the whole foot is the easiest and most save way to go.. thanks again for the help :hooray:
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:iconama8o8:
ama8o8 Featured By Owner Apr 2, 2013  Hobbyist Digital Artist
so im guessing ode to easter?
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:iconsaphirenishi:
SaphireNishi Featured By Owner Apr 3, 2013  Hobbyist Digital Artist
haha.. i guess i should have let him jump for eggs.. :XD:
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:icongretgor:
Gretgor Featured By Owner Apr 2, 2013
I keep watching it, hoping he'll eventually reach the carrot.

Very nice jumping mechanics, the legs spring up just fine.
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Submitted on
April 2, 2013
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426 KB
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400×800
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