agree with ~Dnexusk, model/textures/animation r superb, but this gap between fingers. seems it inherits from the original pose of hand which looks a pretty realistic in that moment but when it comes to fist ....... i m not trying to be mean, just wanna help as i can, so just in case i say: i think morphing will deal with that, since mb ur way to fix it is different or complex P.S. good job
and as i told him already too.. i know how to fix the problem now.. still learning here is its a process youare watching here.. im not really sure how morphing would help here or how it would be the easiest way to solve it.. seems easier to just use a couple bones to make the hand squeeze together and so getting rid of the gaps between the fingers.. its actually how it works in real life too..
dank je wel.. en wat jij bedoelt is collade, maar nee, zo doe ik het niet.. wat ik het hier doe is mijn eigen bone setup opzetten.. dus tis alleen de mesh die vanuit poser komt.. en dan zet ik de bones, die het mogelijk maken om de arm te bewegen, zelf op..
As someone who knows next to nothing about animation, I find it quite difficult to offer any meaningful critique on your experiments, but as a long-term fan of your work I have been intrigued with the progress you have been making and am often blown away by the standards you have reached in such a short period of time. So while this isn't really a "critique" as such, I just wanted to offer my encouragement and tell you to keep up the good work as I can't wait to see how far you can go. You are without doubt one of the most talented and creative people I've ever known.