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Submitted on
November 16, 2013
Resolution
1000×500
File Size
1.8 MB
Length
8s
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more particles..!!! :hooray:

232 frames @ 1000x500 pixels

total render time: 53 minute


program used:
photoshop
3ds max


stamp - bigger is better by SaphireNishi
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:icongalen-wolfe:
Galen-Wolfe Featured By Owner Oct 24, 2014
would love to see you remake this in a higher quality (realistic?) version!
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Oct 26, 2014  Hobbyist Digital Artist
definitely will do that some day!
Reply
:iconbeatchball:
BeatchBall Featured By Owner Jan 4, 2014   Writer
Wow! :wow:
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Jan 6, 2014  Hobbyist Digital Artist
thanks :D
Reply
:iconjurf-rokstar:
jurf-rokstar Featured By Owner Dec 1, 2013
How did you make the particles solid?
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Dec 1, 2013  Hobbyist Digital Artist
well in 3ds max you can apply a shape to the particles and when you render them it will show that shape to every single particle.. in this case they are just simple spheres.. then im telling the particles to stick to the body of the genie and die of after a second.. at that same time the geometry of the genie is hidden by an opacity map and it will remove the opacity map over that same time, so it will look like the particles become the genie.. but what is actually happen is that the particles just die off and the genie appears, so there are actually two separate process going on
Reply
:iconjurf-rokstar:
jurf-rokstar Featured By Owner Dec 1, 2013
Hmm, I'm sure this is something that could be done in Maya. I can never find certain tutorials for Maya though.
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Dec 2, 2013  Hobbyist Digital Artist
oh, it can definitely be done in maya.. but dont ask me how.. 
Reply
:iconlimro:
Limro Featured By Owner Dec 1, 2013  Hobbyist Digital Artist
I look at the render time of yours and find it quite high, even though I don't know how long it would take to render...

What hardware does your computer run?
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Dec 1, 2013  Hobbyist Digital Artist
its really not that long.. its 232 frames which means 232 render, so 53 minutes for 232 render means, 13 sec per render.. see, thats really not that long.. the problem is the amount of frames that needs to be render and even if it only took one second to render a frames it s still 232 seconds.. it just takes time to render an animation 
Reply
:iconlimro:
Limro Featured By Owner Dec 1, 2013  Hobbyist Digital Artist
I see, but I'm happy you don't post detailed, 30 seconds, high-res' animations. That must take ages...

But good work with the latest animations :)
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Dec 1, 2013  Hobbyist Digital Artist
well thats the problem.. if you want high end renders then these can take up to 10 minutes render time per frame.. and lets say we want a movie of 30 secs then we are going to need 30 frames for 1 sec then we going to end up with 900 frames that needs to be rendered.. now 900 frames times 10 minutes of render time is 9000 minutes total, which is 150 hours, so thats more then 6 days.. 6 days for 30 secs of animation is just not worth it.. 

Reply
:iconlimro:
Limro Featured By Owner Dec 1, 2013  Hobbyist Digital Artist
So it comes down to the hardware - I bet Disney and Dream Works doesn't wait for that long when they need to get a preview, so they properly run with some big graphic cards.
What do you use?
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Dec 1, 2013  Hobbyist Digital Artist
of course, companies like disney and pixar use high end hardware, but what they also use are render frames, so they can do a lot more render work at the same time, which of course speeds up the render times a lot too.. simple said, if you let two machines do the work instead of one you speed to the rendering process twice as much too.. now render farms can exist out of as many computers as you want depending on how much the render software will control too, of course.. im just using one pc since i dont have the budget of these big companies.. i wish i had :lol:


im using a 8 core machine something something.. with 16 gb intern and euhm a nvidia geforce gtx card
Reply
:iconlimro:
Limro Featured By Owner Dec 2, 2013  Hobbyist Digital Artist
That sounds like a new machine... I take the 16 GB "intern" is RAM?

Very nice - thanks for letting me know :)
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Dec 2, 2013  Hobbyist Digital Artist
its not really new but my brother keeps upgrading it with new stuff.. so im not even really sure what is inside it
Reply
(1 Reply)
:icongoldenlapis:
GoldenLapis Featured By Owner Nov 28, 2013  Hobbyist General Artist
Well done! That´s Pf source? And I wonder if your animation freezes in the viewport while you´re configuring it, depending on the volume of the particles... that can be pretty annoying, do you do anything to get rid of that problem? 
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Nov 29, 2013  Hobbyist Digital Artist
yes, its done with a pf sources.. your problem is really easy to fix though.. what you need to do is lower the particles that are actually visible on your screen.. there a percentage thing which you can set to for example on 10% and it will only show 10% of all the particles that are actually in your scene.. this will speed up your viewport a lot, especially if you have lots of particles inside your scene
Reply
:icongoldenlapis:
GoldenLapis Featured By Owner Dec 1, 2013  Hobbyist General Artist
this is a great solution, why will you need all those particles in your scene, yes?
thank you so much, Shapy! 

Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Dec 1, 2013  Hobbyist Digital Artist
exactly.. and as long as it render everything then who cares we cant see all the particles directly on our screen :D
Reply
:icongoldenlapis:
GoldenLapis Featured By Owner Dec 2, 2013  Hobbyist General Artist
oh yes, I forgot to ask about that too... so everything will be there after rendering, excelent!
who cares, yes?? I personally wasted a lot of time with all the particles there haha, so in this case, the less the better, ya? ;D
Thank you! 
Reply
:iconblocnum:
blocnum Featured By Owner Nov 23, 2013  Hobbyist Digital Artist
brilliant!
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Nov 24, 2013  Hobbyist Digital Artist
thank you :D
Reply
:iconamonkane:
AmonKane Featured By Owner Nov 23, 2013
hmmm, that vase suspisciously looks like a bong.... tss tss :-D
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Nov 23, 2013  Hobbyist Digital Artist
haha.. bong genies are a lot more fun the lamp genies..!!! :XD:
Reply
:iconratatman:
Ratatman Featured By Owner Nov 20, 2013  Professional General Artist
holly mother!!!! WOW this is awesome!!! :D
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Nov 20, 2013  Hobbyist Digital Artist
thanks a lot :D
Reply
:iconxtrememasseur:
xtrememasseur Featured By Owner Nov 18, 2013  Hobbyist Traditional Artist
very nice
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Nov 19, 2013  Hobbyist Digital Artist
thank you :D
Reply
:iconxtrememasseur:
xtrememasseur Featured By Owner Nov 19, 2013  Hobbyist Traditional Artist
u r most welcome.
Reply
:iconmarcrin:
Marcrin Featured By Owner Nov 18, 2013
Particles! Particles Everywhere!! 
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Nov 19, 2013  Hobbyist Digital Artist
yaaay for particles :hooray:
Reply
:iconmarcrin:
Marcrin Featured By Owner Nov 25, 2013
So you're working with particles, what is Saph planning on doing with all this particle work? Scratch Head 
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Nov 26, 2013  Hobbyist Digital Artist
lol.. well, you name it.. any kind of special effect would work.. sweating for example :XD:
Reply
:iconmarcrin:
Marcrin Featured By Owner Dec 9, 2013
Sweating hey? What is she going to be doing to be sweating? :eyes:
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Dec 9, 2013  Hobbyist Digital Artist
haha.. well, i bet you can think of a couple of activities that would make you sweat :XD:
Reply
:iconmarcrin:
Marcrin Featured By Owner Dec 10, 2013
Well if it was with you, I wouldn't mind getting all sweaty XD
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Dec 10, 2013  Hobbyist Digital Artist
:XD:
Reply
:iconbluesixtynine:
bluesixtynine Featured By Owner Nov 18, 2013
Awesome! Now I've got 3 wishes for free, right? But I need only one. :D
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Nov 19, 2013  Hobbyist Digital Artist
hehe.. and i think i know what that is :flirty:
thanks babes..!!! :love:
Reply
:iconbluesixtynine:
bluesixtynine Featured By Owner Nov 21, 2013
Everyone needs a dream. :tighthug:
Reply
:iconalexanderthegreat333:
I expect this will become something even more awesome in the future. Can't wait to see the end result! :love:
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Nov 18, 2013  Hobbyist Digital Artist
oh yeah.. this is still only the beginning.. i need to figure out how to get a better control of the whole swarm of particles but once i got that the possibilities are endless..!!! :love:
Reply
:iconalexanderthegreat333:
I assume the control issue is in the process not the product, because from this end it looked fantastic. :love:
Reply
:iconbsischo:
bsischo Featured By Owner Nov 18, 2013
interesting. going to do that with Saphy?
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Nov 18, 2013  Hobbyist Digital Artist
is that a serious question ? of course im going to do this on saphy too :lol: but i gotta learn a lot more before i can actually do that
Reply
:iconbsischo:
bsischo Featured By Owner Nov 20, 2013
Yeah, I think if you did it with Saphy it would be great! Keep up the good work!
Reply
:icontimnaas:
timnaas Featured By Owner Nov 17, 2013
very cool!
Reply
:iconsaphirenishi:
SaphireNishi Featured By Owner Nov 17, 2013  Hobbyist Digital Artist
thank you :D
Reply
:icontimnaas:
timnaas Featured By Owner Nov 17, 2013
you bet!
Reply
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