Are you achieving AO as a separate pass or piping it through the omni light with projection map? I started with 3dsmax and ended up going Maya because AO was built into FG. I'm also liking the cinematic renders I get with Maya as opposed to the CG look you can't get away from with max. Really wish I had your eye for setting and placement. Great stuff.
thank you.. yes, im rendering the ao map on a separate pass.. but i do not understand why you think maya would be better then max when it comes to the quality of renders.. for the quality of the renders it all comes down to the render engine you are using and it has nothing to do with the 3d package you are using.. the 3d package is just the shell in where in you create your scene.. maya is more focused on animation, while max is more focused on mesh manipulation, but that said, the same effects can pretty much be accomplished in both programs when it comes to animation or mesh manipulation.. so basically it comes down to your own personal preference, just like any other software.. for example, using gimp, paintshop or photoshop.. zbrush or mudbox.. wordperfect or word..and so on and on..
largely I think that's true when it comes to the rendering engines for those that don't know what to look for but in the end it also comes down to how material shaders are processed within the engines in particular those from nvidia for mental ray for instance. just seems to be quite a bit more support and documentation for the shaders used in Maya. Maya for instance has several SSS2 nodes available in latest release just not widely used although they're much better understood and how they're applied more so that what you'll get for max which by the way SSS2 shaders still have to be "unlocked" even in the latest release because there not as well supported or documented from nvidia for use in max. just one example but there are many like this when comparing the two. Bottom line, comes down to the shaders and the flexiblity you have with them and other nodes at the user level I find between Maya and Max. Too many things in max are automated and selected for you like light maps and such where Maya gives you options for how things can be "hooked" together to offer that unique look, a true artist's tool in my opinion. I can go on and on about the unique detail differences but I'll spare you and cut it off here.
No just your opinions 4 us noobs...lol.In Poser compared to Daz I find it a bit easier to adjust the camera between renders.In Daz from Reality2 to Lux every value has to match then after a couple of hours render time I hate the result...so sad.
i never worked with daz, so i dont really know anything about that program.. but the control you have over the camera in poser is pretty nice.. it becomes a lot harder when you want to animate the camera for an animation.. but setting it up is all very doable.. even setting up depth of field and motion blurring is all very doable..
Depends on the angle it's viewed from, not all women have nice feet either some have very horrid ones. I like the sole and instep most, not so keen on toes but I'll tell you what I really can't stand. Open toed shoes!