I know Jack about animating shit, so I really have no comment. Except maybe to keep up the good work, and good luck with it.
That's cool, but I don't think anyone who rides like that turns the handlebar. =/
Turning the handlebar when going in a straight line only happens when your ass is off the seat and you're swaying the bike side-to-side to get more power.
thank you for the feedback.. but what you should try is to get on a bike, ride slow and keep your steer straight ahead.. i will make bet with you here and now that you wont be able to keep your handlebars straight in one position.. its simply a balance thing.. really, try it out
well that was a fast ride
keep the good times rolling.
whats next, sky diving? ha ha
very convincing motion
Very smooth and nicely done....just imagine the possibilities you could do with animating things
For an early stage, that is quite good.
Maybe I should hire you, so that you can animate the special effects for our. Perhaps than it can finally be finished.
thanks.. but for our what, babes ? are you making something ?
I am jealous!! After I get better with Poser, 3ds max is next. What you have been doing with it looks like fun!
bike....every bike is better than mine
Hmmm, you should probably also put some motion in the hips. The entire torso and hips is too static. When we ride the bycicle, we are not just using the leg muscles by themselves, we are using far more muscles. Using only the leg muscles would be extremely tiresome. Also, I would argue that the shoulders also should move a little if the arms are moving like that.
hmm.. but that would mean i need to animated the character on top of the bike, and thats not really what im trying to do here.. this is a bicycle rig.. so that means there is no time line, no key frames.. all the motions you see is coming from one controller that makes all the other motions happening.. its all based on constrains and links..
so yes, you are right if we look specifically at the motion then there are a lot of motions missing on a lot of places.. but thats simple not what im trying to do here.. thank you for the comment though